using UnityEngine;
using System.Collections;

public class PointUI : GameUI
{
	[HideInInspector] public GameObject m_pOwner = null;

    void Start()
    {
        transform.position = Calculate.GetMousePos();
    }

    void Update()
    {
        //Vector2 vecPos = Camera.main.ScreenToWorldPoint (Input.mousePosition);

        //transform.position = (vecPos = new Vector2(vecPos.x, vecPos.y));

    }
}

